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Tokens ยท same number of each power-up
Roll a 6 to bring a token out. Sixes, captures and getting a token home all roll again; three sixes in a row loses the turn. Stars and start squares are safe, and it takes the exact roll to get home. Tap the die (or press space), then tap a glowing token โ€” or press its number.
Power-ups: you get as many of each as you have tokens, and can play one per turn. ๐ŸŽฏ Lucky 6 makes your next roll a six, ๐Ÿ›ก๏ธ Shield keeps your tokens safe until your next turn, ๐Ÿ’ฃ Bomb arms an empty square that sends the first rival to land there home, and ๐Ÿ” Reroll throws again after you've seen the die.